Examples of this era include Doom RPG and God of War: Betrayal. Most early mobile games during the early-mid 2000s were coded in Java ME and are designed for playing in short bursts, with the player controlling the action using the phone's number pad, while online play and downloadable content were still years away. The iPhone in particular, with its heavily developed "App Store", and its subsequent tablet-lovechild the iPad, has shown itself to be an actual gaming platform, as to a lesser extent (due in part to widely varying hardware) has Google's Android.Ĭompared to console games, mobile games have less distinctive "generations". The rise of camera phones a few years later greatly improved the hardware, and thus, at the rise of modern mobile phones, its gaming horsepower were equivalent to 5th or 6th generation consoles such as the Nintendo GameCube, Sega Dreamcast, PlayStation 2, and Xbox and steadily rising as storage space and engine optimization becoming the norm. Thus was born a new platform for video games. So Nokia decided to put a '70s computer gaming classic, Snake, into one of their phones. They had small LCD screens, similar in resolution and color to the displays of 1970s microcomputers like the Apple ][. By 1997, cell phones were everywhere, and PDA functions were being built into them.
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